UX Design is all about iteration, and design that thinks about humans first. The different problems that a design can solve and ways that people interact that will make the best product.
- user research
qualitative and quantitative. what the competition has and doesn’t have - analysis
looking at data and desciding on direction - design (wireframe)
does it fit on a mobile device?
does it work in touch mode? - prototype
implementation of idea. do people understand and want to use it? - user testing
evaluating user feedback
Wireframing
What is a wireframe? It’s a skeletal 2D model using lines boxes to represent an image or set of images which displays the functional elements of a website or page / app, which is typically used for planning a site’s structure ad functionality.
A tool for communication of a mockup.
Why spend time wireframming?
It’s easy
- anyone can do it
- even advanced wireframing techniques are easy to pick up
User testing
- can show high or lo-fi frames to get users to understand your idea early on
- participants can still behave the same way as the would with the real product
- Return on Investment can be in the millions of dollars. Better to learn on paper before sinking money into rebuilding it.
To communicate ideas
- its easier to show than to tell
- doing the thing is the thing, not talking about doing the thing.
To try new ideas
- it’s cheap & easy to try wild things
- you can try multiple ideas, because your first idea may not be the best idea.
To narrow down ideas to the best one
- you can see why some ideas may not work
- can stat to visualize concepts and interaction problems and make solutions
- you can get feedback quickly and easily.